Autopilot · no orders needed

Log off. He keeps playing.

Say "autopilot" and Brobot works down his own list, from empty hands toward a lit house, iron armour and diamonds. Any order from you takes over at once.

The list

Whenever he is idle, he picks the first thing not done.

Top of the list wins. Brobot 2.0 has a longer list than version 1: shelter, a furnished and lit house, a farm and diamonds are new. Each new step is tested on its own. The full 2.0 list has not had its start-to-finish timed run yet, so the run times below are marked as version 1.

  1. Shelter when night falls

    No bed and no armour? He digs three blocks down, seals the hole and waits for sunrise. With a bed nearby or in his bag, he sleeps instead.

    Tested: three mobs overhead all night · health 20/20

  2. Find food when hungry

    With nothing to eat and hunger setting in, he hunts a couple of animals, cooks the meat and eats.

  3. A wooden pickaxe

    Chops a tree by hand, then planks, sticks, a crafting table and the pickaxe.

    Version 1 run: done 18 seconds in

  4. Stone tools

    Mines cobblestone and upgrades: stone pickaxe, sword and axe.

    Version 1 run: done 1.5 minutes in

  5. A house

    If he has no place called home, he chops about forty logs, builds the house and saves it as home.

    Version 1 run: done 8.2 minutes in · 124 blocks placed

  6. Furnish it and light it

    A crafting table, a furnace and a chest go inside. Then torches around the base, so nothing spawns on the doorstep.

    New in 2.0

  7. An iron pickaxe

    Finds iron ore, mines three, smelts them in his own furnace and crafts the pickaxe.

    Version 1 run: done 9.9 minutes in

  8. A bed

    If there are sheep around he gets three wool and crafts a bed, so nights stop being a problem.

  9. Iron sword and armour

    One piece at a time: mine, smelt, craft, put it on.

  10. A farm

    Tills the soil beside the nearest open water to home, plants it, and harvests whenever the crops are ripe.

    New in 2.0

  11. Diamonds

    Once he is in armour with an iron pickaxe, he digs a staircase down to diamond level, mines three and walks back up. Then he crafts a diamond pickaxe.

    Tested on its own: 3 diamonds and back in 3.5 minutes

  12. Stockpile

    Coal, iron, wood and stone in rotation. When his bags are nearly full he walks home and stores everything in a chest.

Always on

Reflexes never switch off.

These interrupt whatever he is doing, then hand control back to the task.

Defends himself

A hostile mob within a few blocks gets his full attention. He backs away from creepers and runs when he is down to three hearts.

Eats

When hunger drops he eats the best food he is carrying.

Comes up for air

Low on breath, he surfaces first, breaking a ceiling if he has to.

Gets unstuck

Walking without getting anywhere for five seconds triggers a wiggle and a new route.

You stay in charge

It is your world. He just lives in it.

  • Any order takes over. Tell him to do something and autopilot switches off until you turn it back on.
  • "stop" always works. It takes the instant path, even with the Claude brain on.
  • Failures do not loop. A goal that fails is set aside for five minutes while he tries the next one.
  • Nights cost time. Without a bed he sits in his bunker until sunrise instead of working. Give him wool early and he sleeps through it.
  • If he dies, he says where. He respawns, remembers the spot, and goes back for his things when you say "get your stuff".